![]() ![]() Supporting mods means supporting their authors, and encouraging them to update their existing mods and make more and better mods in the future. Other mods may add expansive community-created content equaling hours of new gameplay and storyline, or even an entirely new game built from the ground up. Many mods are free and range in scope from smaller changes here or there to entirely new items, characters, maps, or missions. Steam makes it easy to find and try these mods for any game in your library that supports modding. Whether it's adding new graphical features, crafting new items, or creating new stories, mods can breathe new life into games of all types. Fans, hobbyists, and aspiring game developers from around the world can add to or modify their favorite games by creating "mods". I'm sure it's nothing bigger than a bug.Your favorite games don't need to end just because you've finished them. Maybe it'll happen to other people and will be useful as a heads up for the devs looking towards the upcoming "full" release of the MP. Sometimes Steam won't replace files that have had small changes or were deleted, so the client then throws this error trying to connect to the server.ĭone, I've done all of that and I can confirm that as of today, on the brand new released official 41.60 MP build, this persists as an issue. It'll redownload all mods when the game is verified (mentioned previously). ![]() It should show the differing file on connection, unless I'm mistaken? If not, have them go to %ProgamFiles(X86)%\steam\steamapps\workshop\ and delete 108600. Then, in Steam right click Pz -> properties -> local files -> verify. Have the user go to the location of the file and manually delete it. It could very well be the content server nearest to the server or the affected client(s) is out of date, so it's pulling an incorrect mod?īut, Steam is generally a bit weird.
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